9/26/2023 0 Comments 3ds max 8 to blender fbxI'd be happy to post all of my files, but I have a feeling I'll have difficulty uploading anything until I've made a few posts. I edited the python script for the FBX export to rename anything of the form ~CS_COLL.* to ~CS_COLL. The only problem with Blender is that all parts need a unique name, which is a problem with the collision meshes, which, to my understanding, all need to be named ~CS_COLL. I made a laughably simplistic trainer plane and verified that the control surfaces do in fact move correctly. I can confirm that my pivots exported in the correct orientation. It mimics the functionality of 3ds max's "affect pivot only" feature. To move pivots, I use the "BS Modify Pivot" addon for Blender. EDIT: this was posted while the above post was awaiting moderation.
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